PM3.6 - Donkey Kong - Subaction - Swing1_4

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Stats

IASA: None
Hitboxes active: 5-8
Hitbox set 0 hits: 5
Subaction Index: 0x13a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-8

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 4 9 150 361 Flower Punch 2 3 4
0 3 4 9 150 361 Flower Punch 2 3 4

Scripts

Main

  1. AsyncWait(4.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwing1Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 44, new_x_offset: -5.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 44, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(8.0)
  6. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(5.0)
      3. Rumble { unk1: 16, unk2: 0 }